From: mcutter@gacvx2.gac.edu
Newsgroups: alt.pub.dragons-inn
Subject: *** LAWS FOR DRAGONS-INN ***
Message-ID: <1992May14.115213.1380@gacvx2.gac.edu>
Date: 14 May 92 11:52:13 -0600

NOT A FLAME!!!   REPEAT:  NOT A FLAME!!!   REPEAT:  NOT A FLAME!!!   REPEAT:

All right fellow inn dwellers.  I really hate to step out of Character
(for those interested, I am Thorr-Kan and his little lizard friend sitting with
the quartermaster and Polar Bear.  I'll deal with them later! Heheheheh...),
but some people have been getting out of hand. We had one murder of a peasant
(who WAS he?) by a jerk with a katana.  Some other creature tried to mob Johnny
Steel and was dealt with (good work, John).

Posted below are the Rules for Dragons-Inn, courtesy of Nightstalker the
Wizard.  This guy is responsible for the creation of alt.pub.dragons-inn.  It
was his brain-child and these are HIS by-laws.  All of them are good and
eminently reasonable.  Our only problem seems to be that several versions of
this group exist.  Check out rec.games.frp for more on that.  Show your
appreciation by obeying them.  Until later!

Ciao for now!

-Matt Cutter

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Peace through strength! 		           Victory through annhilation!!

mcutter@vaz2.gac.edu  OR spock@vax1.gac.edu
Gustavus couldn't afford my opinions if they wanted them!      
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-Hey, I'm a minotaur!  I LIKE large scale violence and destruction.  And I am
one of the Good Guys.... Bye!




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The official Charter of alt.pub.dragons-inn Version 2.1 12.5.92

As prevoiusly posted, I hope to start a newsgroup called, alt.pub.dragons-inn
               , an interactive fantasy VR newsgroup, where new ideas for
roleplaying campaigns can be inspired by the creativity of others, where
play-by-email-campaigns can be staged, and a general entertaining enviroment
can be set up.

However, no group can be without its rules, to keep order.
These are in no order other than how I think of them.

1) No flaming.  This is self explanitory, although I will expand slightly.
This group is for fun, for those who enjoy frps.  It is NOT a forum for
discussing whose system is best, for it should for the most part be system
free.  Any extra details (ie stats) are best shared via email.  Nor do we wish
to discuss the morality of roleplaying.  It is assumed that the people in the
group have a good enough grasp on reality, that this is not a problem.  Sadists
are NOT welcome, this is not an extention of alt.evil.  There are to be NO
debates like christianity vs roleplaying, etc.  Any flames must go elsewhere.
Nuff said.

2) In the interests of a balanced enviroment, there is to be no, my character  
is better than your character rubbish, and could people please not wander in
with PC (or NPC) gods or demons, etc.

3) Please do not go out of your way to invade others part of the multiverse and
rearrange it for them.  The city in which the bar is set is called Generica
(for an obvious reason), and there is plenty of room out there to find your
own Lich or Dragon to slay, your own castle to live in etc.

4) Please feel free to post as often as you wish, even if it is just to comment
(in character) about someone elses tale, or just to interact with others.

5) The general idea of it being generic, is that the originator (that is me)
will only really specify the basics of the city state Generica, and the bar.
The rest can be arranged by groups or individuals, there will be no large scale
organisation of this group, although people may join together to organise an
interactive, ongoing part of the setting.  The whole idea is that people may
contribute to the group in whatever fashion and volume they choose.

The details setting up the group will be posted when the group begins.

An outline of Generica, for alt.pub.dragons-inn
Version 2.1 12.5.92

Generica, is a sort of generic fantasy city.  It is sort of rennaisance
europe typeish enviroment. Tech excludes gunpowder, but includes glass
cutting and crossbows and sundials.  

It is a city state, run my Melwis the wise, a merchant.  It is a traders
city, on a very busy trade route by land, river and sea.  It is run by
merchant familes, and there are many guilds of various descriptions.  It is
not inherently corrupt, but money will get you far in this city, and there
is not much that you can't buy, for a price that is.  By day it is bussling
with trade, by night there is much action, festivities and so on.  But in 
some areas, there is much evil.  It is your average fantasy city.

Being on a prime trade route means that you can come from almost anywhere, 
and can add on your campaign to the world in which generica is as you like.
Even portal connections from other prime material plane worlds (to borrow
from AD&D language), are allowed.  Also as a result, many religions are found,
of any pantheon you can think of, and they won't interfere (except tell that to
the followers).  Magic is active in many forms.  Many races also pass through.
However, there are many of the populace who are ignorant to the wider world,
especially those in the outlying farmlands.  

Generica is on a west coast.  To the east lies the plains, (simply called
that), and then further on the Great forest, in which many fairy types live,
and beyond that are the Mysty Mountains, where many humanoids (orcs, trolls,
etc live.)  To the north, could be the world of middle earth (for players
of that system).  To the south, the forgotten realms perhaps.  Think of
the position something similar to where Italy is on the earth.  Warm summers
and cold winters.  Across the sea to the west (The Great Blue, as it is 
called), is the Great Western Isle, where magic is abound and strange things
happen.  (Note that The Great Western Isle is (tm) of the founder of the
group, as are the exploits of certain characters.  See below.)

The mists which take travellers to Ravenloft can swirl here.  Also, to the
west passing from the mountains, under the Great Forest, and even to the city
sewer system itself, is the Underwurlde.  The Underwurlde is an extensive
system of grotto, caves and so on, which travel fro hundreds of miles.  There
is said to be a whole city in a large, magic grotto, itself called The
Underwurlde, where many dark and evil races dwell.  

The Bar and some characters.

The bar is call the Dragons Inn.  The owner is one Rowan Littlefair.  He is a
large burly man, an ex adventurer, who runs the place with his wife Mary and
young son Bob, who is in his early teens.

It is claimed that he had some part in the downfall of a dragon, and keeps
some small trophys from the body, but this is no confirmed.  He will serve
just about anything that is not too disgusting in nature, and has a well
stocked bar.  Mary cooks, and cooks well.  Bob will listen to ANY tale told
him of the wide world.  These characters are open for use, but their past
histories are to be written by the founder of the group (me).  They will
not leave the establishment.

Then, there is Listener, who is a bard.  He plays upon request, a flute,
in which words can be understood, and a lute.  He uses these mainly, but
can play all manner of instruments.  The flute plays soothing music, and
calms all violent action in the bar, including FLAME WARS, (which are not
allowed anyway).  If this does not work, Rowan can throw most out with ease,
and has a rather nice sword that he uses well.  Listener is a bar feature.

Note this is an Inn, and there are rooms for people to stay in.  Note, to
keep things clean, although there are many brothels in this city, such
exploits are to remain strictly undetailed.  That sort of thing is not
allowed in the Inn.  Note also that there seems to be a dweomer about the
place which prevents aggressive magic to be used, unlesss in cases of
extreme emergency, and that evil spirits, demons, etc cannot enter.

There is a notice board (for those who can read), which details just about
anything, and thus is good for any purpose (PBEM's etc).

Finally (for this article anyway), there is Nightstalker.  He is a prominant 
member of the story (he is me!).  It is guessed he is a wizard, although he
carries a rather nice magic sword.  He is a great source (I hope anyway) of
folk lore and legend, and is said to wander the night (hence the name), 
protecting the city from roaming evils and gathering information.  He travels
far and wide but is strictly my personnae so hands off.       

That is one thing to take care about, how you handle others characters.  Do 
not do too much with them in reply posts, but do be interactive.

All for now..

Nightstalker the Wizard....

--
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*     Nightstalker the Wizard:  Between the night and the light he walks.     *
*     "Gaze into my crystal ball, see what lies behind the wall, can't you    *
*      feel the wonder of it all?"                                            *
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