Newsgroups: alt.pub.dragons-inn From: pope@physics.su.OZ.AU (The Nightstalker) Subject: Repost: Generica Message-ID: <1992May21.015402.20293@ucc.su.OZ.AU> Date: Thu, 21 May 1992 01:54:02 GMT An outline of Generica, for alt.pub.dragons-inn Version 2.1 12.5.92 Generica, is a sort of generic fantasy city. It is sort of rennaisance europe typeish enviroment. Tech excludes gunpowder, but includes glass cutting and crossbows and sundials. It is a city state, run my Melwis the wise, a merchant. It is a traders city, on a very busy trade route by land, river and sea. It is run by merchant familes, and there are many guilds of various descriptions. It is not inherently corrupt, but money will get you far in this city, and there is not much that you can't buy, for a price that is. By day it is bussling with trade, by night there is much action, festivities and so on. But in some areas, there is much evil. It is your average fantasy city. Being on a prime trade route means that you can come from almost anywhere, and can add on your campaign to the world in which generica is as you like. Even portal connections from other prime material plane worlds (to borrow from AD&D language), are allowed. Also as a result, many religions are found, of any pantheon you can think of, and they won't interfere (except tell that to the followers). Magic is active in many forms. Many races also pass through. However, there are many of the populace who are ignorant to the wider world, especially those in the outlying farmlands. Generica is on a west coast. To the east lies the plains, (simply called that), and then further on the Great forest, in which many fairy types live, and beyond that are the Mysty Mountains, where many humanoids (orcs, trolls, etc live.) To the north, could be the world of middle earth (for players of that system). To the south, the forgotten realms perhaps. Think of the position something similar to where Italy is on the earth. Warm summers and cold winters. Across the sea to the west (The Great Blue, as it is called), is the Great Western Isle, where magic is abound and strange things happen. (Note that The Great Western Isle is (tm) of the founder of the group, as are the exploits of certain characters. See below.) The mists which take travellers to Ravenloft can swirl here. Also, to the west passing from the mountains, under the Great Forest, and even to the city sewer system itself, is the Underwurlde. The Underwurlde is an extensive system of grotto, caves and so on, which travel fro hundreds of miles. There is said to be a whole city in a large, magic grotto, itself called The Underwurlde, where many dark and evil races dwell. The Bar and some characters. The bar is call the Dragons Inn. The owner is one Rowan Littlefair. He is a large burly man, an ex adventurer, who runs the place with his wife Mary and young son Bob, who is in his early teens. It is claimed that he had some part in the downfall of a dragon, and keeps some small trophys from the body, but this is no confirmed. He will serve just about anything that is not too disgusting in nature, and has a well stocked bar. Mary cooks, and cooks well. Bob will listen to ANY tale told him of the wide world. These characters are open for use, but their past histories are to be written by the founder of the group (me). They will not leave the establishment. Then, there is Listener, who is a bard. He plays upon request, a flute, in which words can be understood, and a lute. He uses these mainly, but can play all manner of instruments. The flute plays soothing music, and calms all violent action in the bar, including FLAME WARS, (which are not allowed anyway). If this does not work, Rowan can throw most out with ease, and has a rather nice sword that he uses well. Listener is a bar feature. Note this is an Inn, and there are rooms for people to stay in. Note, to keep things clean, although there are many brothels in this city, such exploits are to remain strictly undetailed. That sort of thing is not allowed in the Inn. Note also that there seems to be a dweomer about the place which prevents aggressive magic to be used, unlesss in cases of extreme emergency, and that evil spirits, demons, etc cannot enter. There is a notice board (for those who can read), which details just about anything, and thus is good for any purpose (PBEM's etc). Finally (for this article anyway), there is Nightstalker. He is a prominant member of the story (he is me!). It is guessed he is a wizard, although he carries a rather nice magic sword. He is a great source (I hope anyway) of folk lore and legend, and is said to wander the night (hence the name), protecting the city from roaming evils and gathering information. He travels far and wide but is strictly my personnae so hands off. That is one thing to take care about, how you handle others characters. Do not do too much with them in reply posts, but do be interactive. All for now.. Nightstalker the Wizard.... -- ******************************************************************************* * The Nightstalker : Between the night and the light he walks. * * "Now I know there is noone who is waiting, at the end of that long and * * winding road." * *******************************************************************************