From: mark@trillian.jsc.nasa.gov (Mark Manning)
Newsgroups: rec.games.frp,rec.games.frp.misc,alt.pub.dragons-inn,rec.games.frp.dnd
Subject: Re: Creating Gods <-- How?
Message-ID: <1992Jun1.150413.1023@aio.jsc.nasa.gov>
Date: 1 Jun 1992 15:04:13 GMT
References: <107o4lINNm28@matt.ksu.ksu.edu>

In Simulacron I, the gods are created somewhat like PCs.  They are given
a certain number of eps to start off with.  The person creating the god
is allowed to use them according to how his god is to be created.  Then
comes the fun part.

First, for each PC you gain for your god, your god gets a lot more experience
points.  For each NPC you gain, your god gets 1/10 the same number of
experience points.  These are applied however the god was initially set
up.

Every time a god does something (like creating an item, casting a spell,
etc...) the god uses up some experience points.  Thus, it is a constant
battle for priests to always be doing things to help their god become
more powerful or - to at least stay at the same level.

Prayers, sacrifices, and other forms of obeisance also gain the god
eps.  Thus, there is a reason for holding prayer meetings and such.  Also,
sacrifices are not restricted to the more mundane meaning (ie: human
sacrifice).  Instead, it encompasses such things as burning incense,
pouring wine over burning coals, etc....  The only restriction is that
the item (whatever it is) must cease to exist, completely (ie:Reduced to
ashes).

Notes:  A god, once created, can not add new abilities onto itself (unlike
a person).  The large number of eps given at the beginning of the creation
of the god are more than enough to allow a player to create whatever kind
of god he/she wants to create.  Further, new gods are wimps.  They need
LOTS of devotion from their followers and, manys the time a player has
created a god just to make them (the god) a crony.  Only to find out that
what they had on their hands was a weakling unable to do more than cast
a few paltry spells, grant a few very limited wishes, and then die.
Their energy resources completely used up.  Not only this, but usually
these same people would keep their god so depleted that when they actually
DID need the help of their god - nothing could be done for them.  A good
case comes to mind where the priest was flayed alive by the evil cult
of Dwarfcakes (an obscure diety created a long, long, long time ago
who turned evil after his initial entrance into god-life).

Disclaimer:

The above is from the rule book: Simulacron I.  Copyrighted (C) somewhere
around 1982.  I'd be more sure of the date, except I only had a couple
hours of sleep and can't think straight.  Zzzzzzzzzzzzz.
;-)



