From: rigler@uhifa.ifa.hawaii.edu (Michael A. Rigler)
Newsgroups: alt.pub.dragons-inn
Subject: Thk [Low City] On the way to the Scrappy Ram...
Message-ID: <1992Jul4.104034.24171@news.Hawaii.Edu>
Date: 4 Jul 92 10:40:34 GMT
References: <1992Jul3.193452.8274@rice.edu>

Chars: KroN QUEStors

Thk inhales deeply and with great satisfaction.

"SSss...thanksss for the healing potion Colin...I fffeeel much better!"

The Kron Questors are moving quickly through the back Alleys of the 
Low City, keeping to the general direction of the Scrappy Ram, and
occasionally changing course to dodge the itermittent band of looters
and pillagers.  The general unrest which took Generican citizenry by 
storm seems to be dying down as deep below the city the primary force 
responsible for stirring them up and maintaining their agitation shifts
to engage in direct battle with the Priest of Fecundus.  Above ground, 
the surface dwellers find themselves cringing without knowing the reason, 
whenever they sense the faint psychic richochets lashing outward from the 
conflict below.

Though they do not realize it yet, the Kron Questors have embarked on 
a path which will carry them directly into the heart of this churning
maelstrom of Evil...

Enroute to the Scrappy Ram, Thk fires questions at Kron about the nature 
of this "quest".  There is plenty of time for the two to talk, because
the bulky lizardman runs extremely slowly and awkwardly, despite the
extra energy provided by Colin's healing potion.  While Kron is discussing 
the matter, and descibing his hopes and fears, the lizardman innate battle-
computer switches on, temporarily displacing all other considerations.
For the moment, tactics and strategy are all that matter, and those are
Thk's forte.

He looks around at the others, assessing their fitness and gauging the
strengths and weaknesses of the party...Colin is damn good with his blades
...Azzar and Captain are temporarily incapacitated -- a set back...the
darkskinned one, Malieu, has all but recovered from that wrestling bout
...Fenris looks hale and hearty with his huge axe...and HighFlyer no doubt
has more sorcerous tricks up his sleeves...ah, but then there are his own 
annoyings wounds, which for some reason refuse to heal.  Thk glances down 
at his stump, half expecting to see a new hand there.  But there is not.  
*sigh*  Let's any other assets?  Of course, there is Kron....

The lizardman has also commanded good warriors in his time, and he quickly
recognizes a kindred spirit in Kron.  Once again, he forces himself to ignore
the issue of what to eventually do with Kron.  He thinks:  Why do the Gods 
want me to destroy Kron now, after all these years?  Why has my Sea God
forsaken me, and left me to bleed?  Is this a test?  He shrugs off these
worries.  Best to roll with the flow, and wait and see.  Perhaps if he can
get Kron back to that *creepy* place, the Gods will make their meaning clear.

The human Kron is speaking to him again:

> "I know of this Inn.  The proprietor, a chap named Verdigren, was an 
>  adventurer once upon a time.  He was a skilled and deadly warrior, but 
> he was impossibly short for a human.  Consequently, Verdigren became 
> fierce and savage in temperment to compensate for his small stature...
> 
> "I must warn you -- sedentary life has not made Verdigren any more peaceful.
> He is still as fierce as ever, and inclined to fight at the slightest 
> provocation.  He has been in trouble with the law many times....
> 
> ...he is unlikely to cooperate with us.  He knows me from several
> arrests I made on his premises, and there is no love lost between us.  He
> is likely to lose his temper if we are pushy, and when Verdigren blows his
> top, somebody gets hurt.  He has a lot of friends -- usually down-and-out
> adventurers -- who might step in to assist him.  We must take care.
>
> "Our mission:  find the identity of the mute murderer who Natter spotted
> at the scene of the crime...if he is a regular, Verdigren may know something
> of him.  

Thk cuts in.  "SSSss...but you sssaid he was a ssskilled warrior. There are 
certain traitsss all warriorsss have in common...and a sssertain knowledge 
we all ssshare...the most effisssient way be to appeal to the old warrior 
in Verdigren, sssmall of ssstature though he be..."

The lizardman continues.  "I gather that you are normally an enforssser of 
the lawsss of thisss City, and you sssay he hasss broken your lawsss in the 
passst.  My advissse is that you do not approach Verdigren in any professsional
capassssity.  Inssstead, ssspeak to him asss a man trying to recover hisss 
blood sssisster and wreak vengeanssse on her abductorsss..."

"By SSsuthru!  Why not asssk him to join ussss?  He may even ssstill possesss 
hiss sssword.  Perhapsss he sstill thirssts for one lassst moment of glory 
in hiss old age.  He might sssurprisse you.  He might sssurprisse all of usss!"

Kron absorbs this.  Then asks the group:
> "So, how can we deal with the occupants of the Scrappy Ram without bringing
> about more needless bloodshed?"

Thks replies  "SSssss...I do not know the anssswer to that one, Kron.  I have 
notisssed the sssitizenss of thisss City are prone to violenssse and unressst,
and, as you well know, they don't like my kind much.  Perhapsss it would help 
if I consssealed my identity..."

The lizardman pauses to pull a large, tattered tarp of coarse cloth from
a pile of garbage.  The cloth smells strongly of fish, but Thk doesn't 
seem to notice, or care.  As the company continues to jog down the 
alleyways, he fashions a crude poncho and hood combination.  The disguise
isn't great.  Even a casual observer would see that Thk is not human; but
one would have to peer more closely to determine exactly what race he is.

---
Rigler  ("Its not the size of your trident -- it's how you use it" --Thk)



