From: gdscott@matt.ksu.ksu.edu (Geoffrey D Scott)
Newsgroups: alt.pub.dragons-inn
Subject: [G] Glystens Story
Date: 11 Sep 1992 14:46:12 -0500
Message-ID: <18qt24INN1si@matt.ksu.ksu.edu>

	He waits.  This Inn is very unusual. He notices many strange     
occurances.  But none so far the one for which he waits.  The compulsion
that drove him hear has brought him far from home indeed.  He looks at the
six empty chairs around him and wonders who shall fill them? Who else 
shall be driven to join him in this fools errand, who else shall die for
the sake of The Game of Elders. "Pahh..." he spits in disgust as he remembers.

	The sun was a Brilliant white this morning, and only a faint chill 
was in the air. He rode through the frost gleaming field on his stallion.
Stallion and master looked almost as one. He in his light grey cloak, a  
cold apparition of the dawn. And his stallion, a pale azure blue, galloping
in a silence almost as deep as that as its masters. 
	Suddenly he stops the galloping steed. He cocks his head to listen.
In the distance he hears someone call his name, and he feels the need, the 
compulsion to go.  Fearing strange magic he tries to resist, and as sweat 
creases his brow, a silent sob escapes him, and he urges his mount toward
the voice that calls.
	How far he rode, how long, he did not know, all he knew was that he
must ride, he must go to the voice.  Then in a clearing he looks up and a 
faint gasp of surprise leaves his lips, he looks up at a Yellow sun.
	Then, in the middle of the clearing, he sees two aged men sitting
at a table.  It is there that he has been drawn.  He makes the the correct
gestures to ward off evil, and slowly approaches. He sees upon the table
a board with many lands depicted upon it, and in front of each man, strange
little carvings.  He carefully examine the old men as he approaches, he    
senses within them great power, and for the first time in his life, he is 
afraid.
	The old men look exactly alike, save one wear a robe of the purest
white, the other of the deepest black.  Smiling, the man in white puts a
carving upon the board.  It is the figure of a man upon horseback. And as
Glysten looks at the carving, he shudders, the figure is of himself.
	The man in white speaks, "Glysten, know that we have summoned thee,
and that thou must abide by our will.  I know it pleaseth thee not, but this
has been ordained since the birth of the stars, and thou must do as we say.
Thou hast been choosen to find a certain object, then return that object
here and deliver it to either myself, or my brother. That choice shall be 
thine.  You will be sent to the land of Nexus, the City Of Generica, to most
of the inhabitants there the world is known simply as The Known Lands.
	Once There, shalt thou find The Inn OF the Dragon, and await the
arrival of six traveling companions.  Thou shalt know them only by the fact
that they shall be driven, as thou art.
	The object that thou must find is hidden even from us, but will shall
give thee all that we may to aide thee in thine search."
	At this the man in black waves his hands and Glystens body is coverd
with a strange leather armour of Deepest black, with bands of the whitest
ivory. Across his back he feels a strange weight, and there he finds a sword.
It is a Large Twohanded sword. Catiously he draws the mighty blade.  The hilt
is of the white ivory, but it is the blade that catches his eye. It is of the
deepest, blackest ebony, and the blade dances with a dark fire.  THe scabboard
across his back is also of the black ebony with many strange runes. Quietly
he sheaths the sword, and looks at the many in white.
	"The armour that you wear will protect thee from the heat of day, 
the chill of night.  The wooden arrow shall it turn, the mundane sword
shall it repel.  In the pouch at you belt shall thee find leather gauntlets
that are of the same material and shall protect thine hands the same. The 
boots thy now wear shall protect thine feet. And magic wilt find it hard,
yet not impossible to affect thee.  But it is thine sword which shall be thy
guide, for it shall lead thee to the object of thy quest.  The sword is ever
shard and wilt not break, it canst not be removed from thine hand once thou
hast drawn it save that thee allow it.  If thou hold it aloft and give it its 
heed, it shall point thee in the direction in which the object lies. 
In the presence of magic or magical creature shall the dark fire burn along
the balde.  An thou mayst also summon the dark fire, but do so sparingly
for it shall drain the of thy strenght, and thou wilt have need of rest.
The dark fire can cause great damage, it can burn even stone if it must.
The sword has one more power of which thou shoudst know, it shall give thee
the power to teleport, once per day to any location that thou hast previously 
seen, and knowest well.  Once thou hast retrieved the object, use the power 
of thy sword to returnest here. You may now asketh what you will, but be brief
for you must venture forth anon."
	Glysten looked first from one man to the other, great fear was within  
him.  WHat manner of men were these that they would give so powerful equipment
to one such as he? "WHo are you." he asked, thou he was afraid, he voice was
still that calm deep voice.
	"OUr names would mean nothing to thee, KNow then that we are simply
known as the Elders," said the man in white.
	"I see before you a board with my figure upon it, is this but a game
to thee?" Glysten asked, a hint of outrage in his voice.
	The man in black laughed, it was a chilling laugh, and the first    
sound the man in black had made. Invouluntary, Glysten shivered.
       "It is a game," the man in black rasped, " a very important game. One
which must be plaed out, and yes, poor little Glysten, you are to be the 
major player, and fight it naught, for thou canst not resist." Again the 
man laughed.
	Trying to regain control of his shaking GLysten asked," What is this 
object I am to retrieve?"
	The man in white spoke ,"It is a medallion, one side is black, the
other is white. Stamped on the white side is a hand holding the scales of
justice, stamped upon the black side is symbol of chaos. Know this, that
once you have retrieved the medallion, return here immediatly.  Then thou 
must make thy choice upon which of us shall have it. Black or white.  I see
in thine eyes that thou would already make thy choice, you whould choose 
the white.  Hold on to that thought, for by thy journeys end, thy heart may
be as black as the ebony that thou dost wear. Fare thee well, remember,
seek the Inn of the Dragon, await the six, and find the medallion. Fare thee
well Glysten, Lord Warrior of all Pentarous, and know when thy mission is
complete that thou shalt see thy homeland again."
	As the man in whites words were said, a nimbus of gray overtook
Glysten and his steed, and they found themselves on the outskirts of a 
town, a town called Generica.

	A small bar room brawl roused Glysten from his remembrance.  Once 
more he curses they that called themselves Elders.  Looking again at the six
empty seats of the table......He waits.

ADMIN:Who shall be the six, who shall be compelled to play out the Elders
Game, perhaps it is thou? In truth it shall be the first six who Email me
at GDSCOTT@MATT.KSU.KSU.EDU....Wilt thou join the game?
 




