From: kjc@athos.rutgers.edu (Kelly J. Cooper)
Newsgroups: alt.pub.dragons-inn
Subject: Jameson W. Walker, Interlude (a.k.a. Part II & 1/2)
Keywords: in which some new terrain becomes known
Message-ID: <Oct.28.16.05.30.1992.3169@athos.rutgers.edu>
Date: 28 Oct 92 21:05:31 GMT



"Logic only gives man what he needs, Magic gives him what he wants."
                 -Tom Robbins, _Another Roadside Attraction_


Jameson W. Walker, Interlude (Part 2.5)
________________________________________


     There is a road.  

     It's older than memory.  It's always been there.  But it didn't
become important until a few hundred years ago.
     
     In the Mysty Mountains it used to be more of a goat trail, as it
eked it way through the Bottleneck pass.  The few travellers who dared
to use it were usually disposed of rather quickly by the bandit
residents.  Orcs, trolls, criminals and escaped indentured servants
and from the scattered baronies of the Great Heath had uncomfortably
co-existed and sometimes battled in these peaks for as long as anyone
could remember.  That is, until the coming of Stone.  

     Some thought him half-Orc, some half Rock Giant.  Probably part
human.  It didn't really matter.  What mattered was that Stone was a
huge.  He could pick you up and break you.  He was mean.  Nobody
crossed him.  And he was smart, in a cunning kind of way.

     It was Stone who united the various inhabitants of the Mysty
Mountain Bottleneck world under his mace.  Although Stone ruled the
southern half of the Mysty Mountains hundreds of years ago, his name
is still spoken with a trace of awe.  They say that anyone who
practiced banditry without swearing allegiance to Stone was executed.
They would strip the offender, hang his body upside down from the tree
at the base of the footpath that lead up into the pass from the Great
Heath, and slit his throat just a little bit to let him die nice and
slow.  It was an effective warning.
     
     At this time there wasn't much trade going on between the cities
west of the mountain range and the baronies of the Heath.  What little
existed mostly went overseas.  The ocean route was getting cheaper
with the rising popularity of a particular boat-builder named Fenway,
who had streamlined his production to the point where he could turn
out fast, sturdy ships in under six months.  With this decline of even
the meagrest of incomes, Stone expanded his horizons and began running
raiding parties, aimed at various towns, and demanding tax from the
little hamlets in the foothills of the mountains.

     Up until this point all military action against Stone had
resulted in significant loss of life on the side of the uniformed
soldiers.  Stone's men knew the mountains better than anyone, and the
imported men of war were unfamiliar with mountain guerrilla tactics.
The bigger cities local to the mountain range had chosen to steer
clear of entanglement with Stone and even Stone's newest exploits left
them unmoved.  This was before the age of derring-do and multiple
heroes, and the people had no choice but to suffer.

     A minor merchant with major ideas saw this exact situation as his
opportunity for greatness.  His name has been lost with time, but his
intent was clear.  With an eye toward redirecting some of those sea
profits toward himself, not to mention getting credit for ridding the
countryside of a nasty menace, he began petitioning businessmen like
himself in the outlying towns and in the cities to meet with him and
possibly come to agreement on a plan.  His idea was to put together a
fund to first hire a group of adventurers to clear the Bottleneck Pass
of outlaws, then a wizard to blaze a real road for greater trade
convenience.

     In that time of political change, the merchant class was on the
rise and the idea was taken up by a number of enterprising
individuals.  Stone was successfully vanquished in a historically
significant battle by a pair of barbarian twins, a brother and sister
team named Sun and Moon, who claimed divine heritage.  The site of the
battle is called Broken Stone after a huge boulder cracked into two
places -- one where Sun's sword went through Stone's heart, and one
where Moon's axe shattered Stone's skull.

     The wizard's ministrations to the mountain pass, turning it into
a wider, easier slope, bankrupted some of the original merchants due
to the costs for the continuous renewal of the wizard's wands of
blasting and tunneling, and the paying of the salary of a journeyman
wizard to maintain a spell of holding against possible rock fall.

     Once the road was completed, travel increased greatly, but trade
shifted very little.  Many of the merchants, unable to make up their
losses, disappeared into the anonymous mass of humanity's poor.
Others looked for new ideas to finance.  A few clung to the road.
They were local, the ones who lived in the small villages to the west
of the mountains and a few who dealt with baronies to the east.  They
took it upon themselves to levy a small tax against all travellers.
They were able to support themselves for some time, but the system
broke down.  In order to maintain tax collectors, they had to up the
tax and thereby lost many of their "customers," making it necessary to
raise the tax to pay for their collectors, etc.  The tax disappeared.

     A few years later, with the expansion of the Specificas and the
hard core commercialism of Generica becoming a major economic factor
in this part of the world, travel through the Bottleneck increased.  A
cooperative effort between baronies bordering the Bottleneck to the
east and small towns to the west insured a small but sturdy force in
the area to protect travellers from banditry and maintain the road.
There formed a fair amount of trade in housing travellers on either
side of the pass, and the towns, while still small, became healthy
communities.  The only real feature noticeable in the pass, besides
Broken Stone, is a small ranger's cabin near the apex, on the
protected east side of the range.  It is lightly stocked for
travellers who get caught in the pass overnight or during a storm.

     The largest town to the west of Bottleneck pass is Verland.  They
are primarily a farming and herding community, but they are able to
supply themselves with almost anything they need.  The center of town
consists of a few houses that used to belong to the merchants
originally involved with the road, but are now a town hall, a
multi-faith temple, and a number of pubs, boarding houses, and Inns
for travellers.  In the middle of these buildings is a plaza where the
local market sets up once a week, selling foods, and a few homemade
goods.  The occasional passing tinker or craftsman may set up here as
well, either on market day or during the week.  It is common to find
at least a few folks working a small bit of trade any given day.
Verland's market is an excellent place to get cheap and fairly sturdy
goods made by the various apprentices, journeymen, and rarely, a
master.  At the end of every month, folks from nearby towns come into
Verland to buy and sell their wares, and the market turns into a
something of a fairground.  There is a small grassy field beyond the
buildings where traveling entertainers set up shows.

     The nearest lands to the east of the pass belong to Baron Stifer.
A fairly stable man, he boasts two sons.  The elder is his
man-at-arms, the younger will be his successor.  His wife is an
excellent cook and in past days, the Baron's favorite fencing partner.
She remains excellent with a blade, while rictus and pain of the hands
often keeps the Baron from wielding a fork, much less any sort of
sword.  The Baron is an unusual man in that he often despises
tradition.  His people perform a variety of tasks, from weaving to
gardening to farming to smithing and the Barony is largely
self-sufficient.  But, rather than create a closed community, the
Baron prefers to continue trading and accepting new ideas from the
travellers he meets.  Anyone who stops in his keep will be asked to
dinner and undoubtably grilled by the Baron himself about various
experiences and opinions.  Unlike many of his neighbors on the Great
Heath, he is a strong supporter of fostering.  Since nearby Barons are
resistant to the idea, he often fosters with Verland, and on rare
occasions of great talent, with the Specificas or Generica.  He is
getting on in years, but everything seems to indicate his sons take
after him and are loyal to his visions.  His people are also very
loyal, to both him and his sons.

				 -*-

