From: CHM173S@vma.smsu.edu.Ext (Chris Meadows) Newsgroups: alt.pub.dragons-inn Subject: [AU] Flashback: Andrea's Amazing Origin Story (Part 2 of 2) Date: Tue, 30 Mar 93 22:29:06 CST Message-ID: <16BA113C32.CHM173S@vma.smsu.edu.Ext> Keywords: Andrea Sheryl origin [AU] Fujiko Phylus Robinson Selactica The rest of the journey passed uneventfully. Sheryl got better at being a unicorn, and Andrea and Fujiko became very close friends. Fujiko was now Andrea's surrogate family, the big sister she never had, and she felt much the same way about Andrea, to her consternation. "You can't afford to get attached to this kid," she told herself. "If you do, sooner or later you always regret it..." But she did anyway. On the morning of the third day they'd been together, Selactica appeared on the horizon. By midafternoon, they had reached the city. Andrea was amazed! She'd never seen anything like this before--the largest human settlement she'd ever been to in her life had been her own small village. All she could do was stare and stare, trying to take it all in. There were cobbled streets, ramshackle old buildings with--they actually had 3 or 4 stories! There were dozens of people in the streets and even more animals. In the distance was some sort of seaport or riverport--she could smell the salt air on the breeze. And there were other buildings, too--pubs, inns, even open markets. The melange of smells was astounding! Fujiko looked around at all the people warily, then reached down to her belt and removed the sheathed dagger clipped to it. "Here," she said to Andrea, "put this on your belt. I should have given this to you sooner." "What?! What are you doing!" Father Phylus said, gripping the staff he'd cut earlier in the forest and now used as a combination walking stick and crutch. "You can't give the girl a weapon!" "I can, and I am," Fujiko replied calmly. "No one should be in this city without some means of self-defense. Especially a young girl with a unicorn to look after." Phylus backed down and conceded the point, while Andrea looked proudly at her new weapon. Sheryl stuck very close to Wolf, who she knew would protect her. With Wolf on her left, and Fujiko and Andrea on her right, she felt very safe indeed. But soon Fujiko had to leave Wolf at a stable, and they continued on into town on foot. It wasn't far before they had some trouble. They were in one of the town's open squares when it happened. Andrea didn't notice the start of it, she just noticed when Fujiko suddenly had her twin blades out and was dealing death with them. Actually they weren't twins, exactly, but Andrea couldn't tell that without getting a chance to examine them. They were a Daisho, katana and wakizashi. The katana was longer than the wakizashi; together they were a set of weapons often used by samurai and other warriors from the Orient. In the right hands, they could be very, very deadly. And Fujiko was apparently a master of the art. She used her katana to block a blade on the downswing from the left, then swung the wakizashi in a viscious arc that disembowelled an attacker on the right. She turned to face the assailant on the left, then lashed out with her left foot, sending another man reeling back against a wall. In the room directly above that man, a matronly middle-aged woman was doing some redecorating. She happened to be next to the window, holding a rather large potted plant. She looked from the plant she was holding, down to the stunned rogue leaning against the wall, back to the plant again, then looked away and "accidentally" let the plant go. CRASH! The stunned thug was now an extremely unconscious one. The woman walked away from the window, whistling off-key in a manner which suggested exaggerated innocence. Meanwhile Andrea and Father Phylus stood on either side of Sheryl, with weapons at the ready. Father Phylus bashed with his staff at any of the assailants who happened to get within range, and Andrea slashed out with her dagger (not actually hitting anyone, but at least keeping them far enough back to be out of harm's way until Fujiko could dispose of them). Sheryl just stood there looking rather scared. Fujiko used both blades to block a longsword slash, then bound the sword and wrenched it out of the man's hands. He drew a dagger and threw it, but Fujiko nimbly ducked out of the way and it embedded itself in the wall behind her, above the unconscious thug with the shattered pot, dirt, and plant on his head. She spun around and delivered a roundhouse kick to the guy's face, shattering his jaw and knocking him back, down, and out. Fujiko continued her spin, dropping her wakizashi, producing a dagger, and throwing it. It tumbled over exactly once and embedded itself quite neatly in the throat of a man who had been sneaking up on Father Phylus from outside his field of vision. She then dropped to her knees (avoiding a sweeping cut from a bastard sword that would have left her shorter by a head), caught her wakizashi before it hit the ground, and sliced a man's legs out from under him. Quite soon, the fight was over. About ten men lay leaking blood into the street, with swords and knives and assorted body parts lying everywhere. Fujiko wiped her swords and dagger on a dead man's clothes before resheathing them. "Who were they?" Father Phylus asked. "Just a bunch of young toughs who saw an opportunity for profit," Fujiko replied bitterly. She turned to Father Phylus. "See what she'll be up against?" she asked. "She'd be wise to take my suggestion." "The Temple of Issek is only a short ways from here," Father Phylus said. "We'll be safe there." "But you can't stay in that temple forever," Fujiko retorted. "We won't HAVE to," Phylus said, getting a bit angry. "Just until they cure Sheryl!" Fujiko nodded. "Right. Whatever you say..." She turned to Andrea. "Are you and Sheryl all right?" she asked. Andrea was still staring goggle-eyed at all the carnage around her. "Where'd you learn to fight like that?!" she asked. "An ancient master taught me," she said. "And I had some help from a fellow pupil. His name was Goemon." She reached out and tapped Andrea's dagger, which was back in its sheath without being bloodied. "You didn't do so badly yourself," she said. "But I didn't hit anybody," Andrea said, puzzled. "That's not the point. You kept them back, which was good. And the way you held the blade...you held it correctly without being told how. I think you may have a natural potential for this kind of thing." "Really?" Andrea asked. "Really," Fujiko nodded. "But come on. Let's get out of here before people start coming." As the three humans and one unicorn made their way out of the square, that matronly woman from the upstairs apartment came creeping out to collect her plant for repotting, and she pulled out the dagger from the wall while she was at it. THIS time she would have something really EXCITING to tell the members of the Garden Club. "Yes, a UNICORN!" she would say. "And it was THIS VERY PLANT! And THIS VERY DAGGER!" This was guaranteed to make her the toast of the club for a good long time! Andrea wasn't too impressed with the Temple of Issek from the outside. All these years she'd expected a huge cathedral, with gleaming spires and stained-glass windows, all the fancy stuff that she'd so often read about in the books she'd been able to get her hands on. But all it really was was a small stone building, with a couple of stained glass windows above the door. "This is it?" Andrea asked. Father Phylus nodded. "It is better to spend money on healing the infirm than to use it up on a handsome building." Fujiko shrugged. "If you say so. Now me, I've never had any problems with spending money..." She trailed off as Father Phylus glared at her. They walked inside, Father Phylus in the lead, Andrea and Sheryl behind him, and Fujiko bringing up the rear. On the inside, the decor was that of a church--very somber, very rigorous. There were pews here, and an altar at the head of the aisle between them. Sheryl, who had been prancing along on the city streets outside, was very subdued in here...something in the air seemed to DEMAND it. No sooner had they advanced halfway up the aisle, than a man dressed in the robes of a priest came running up, waving his arms and quite startling Sheryl, who looked like she was about to spook. "No animals in the church!" the man yelled. Father Phylus dropped his staff so that it rested across the aisle on a pair of pews, and the man was brought up short with an OOF! as he ran right into it. "Not so fast, brother," Phylus said calmly. "Take a closer look." The man did, and his expression of anger changed to one of amazement. "A unicorn--!" Father Phylus nodded. "Indeed. Only this little one is not really a unicorn; she has been cursed to it." He removed the staff, and the priest stood up. "I see, I see...well, now, we'll have to see what we can do." He walked back up the aisle. "I think we'll need Father Sheraton for this." He genuflected at the altar, turned right, and entered a small door leading out of the room. "Who is this Father Sheraton?" Andrea asked. Sheryl snorted, looking around. She seemed a little bit scared. "He is the highest priest of Issek in the region," Father Phylus breathed. "If anyone can help Sheryl, it will be him." For a moment, Andrea's hope surged, but then she said, "But what if Father Sheraton can't help her? What then?" "Hush, child," Father Phylus said. "We must have faith." Fujiko snorted, but didn't make any comments. The priest came back out the door. "Father Sheraton has agreed to see you. Follow me to his private chambers." Father Sheraton's chambers were not quite so large as to be called spacious, yet they were not quite cramped, either. Father Sheraton sat behind a table that was the sole piece of furniture in the room. A few dozen dusty books were stacked on the table, and there were a few scrolls lying around too. Father Sheraton was an elderly man. His robes were much fancier than those of the lesser priest who had conducted them in, and he appeared to be very old. Currently he was paging through one of the old books on his desk, then he looked up. "Ah, welcome. Let me see the problem." Sheryl stepped forward, a bit uncertainly. Father Sheraton adjusted the half-glasses that rested on his nose and peered through them at the unicorn. "Ah, I see." He chanted some words, held up a holy symbol. "O Issek, let me DIAGNOSE this problem that I might heal it for Your further glory..." Sheryl was surrounded by a soft golden glow that spread outward from the holy symbol. Sheraton closed his eyes, muttered something under his breath and the glow darkened to ruby. Sheryl's eyes flashed, and sparks started coming off of her hooves and horn. Sheraton opened his eyes and gestured. The glow faded. Sheryl sat down on her rump, eyes slightly unfocused. Sheraton shook his head slowly. "This must be a very powerful curse...to all my examination, she seems a perfectly normal unicorn." Andrea's breath caught, and she felt weak. She leaned against Fujiko for support. "Is there nothing you can do, Father?" Fujiko asked. "Hold on, let me try one more thing." Sheraton picked up another tome, blew dust off of it, and flipped through. "Ah, yes." He held up the symbol of Issek, chanted in some ancient language. A burgundy glow surrounded Sheryl, and then she was englobed by a shower of sparks. As the sparks faded, Sheraton turned a little pale from the exertion and promptly sat down. "Father, are you all right?" Father Phylus asked, going to the man's side. Sheraton waved him away. "Oh, I'm fine, fine, just a little weak is all. And I have managed to determine the nature of the curse." He shook his head. "I'm afraid there's nothing I can do." "What?!" Father Phylus asked, shocked. Andrea turned and buried her face in Fujiko's shoulder and started to cry. Fujiko embraced her and said, "There, there...it'll be all right. Let's hear what the good Father has to say." Andrea tried to control her sobbing and to some extent succeeded. "What do you mean, Father? Why can't you help her?" Phylus asked. Sheraton continued to shake his head. "Whoever or whatever did this must have been using an Artifact of some sort--the magic's much too strong for even Issek's healing powers." Andrea sobbed, "An Artifact?!" She'd read tales of objects such as these--extremely powerful magical or clerical items created by gods or demons that could be used for very great mischief in the wrong hands. Father Sheraton nodded. "Indeed. It would take a very powerful magician indeed to change her back, I'm afraid." Seeing Andrea start crying, he said, "Don't worry...we'll find a way, somehow..." This was little comfort to Andrea, however. Father Phylus showed Andrea a room in which she and Sheryl could stay for the time being. After he left, there was a knock on the door. It was Fujiko. "Can I come in?" she asked. Andrea sniffled. "Sure..." Fujiko sat down next to Andrea on the plain cot. "It's not the end of the world, you know." "What do you MEAN it's not?!" Andrea cried angrily. "My parents are dead, my village was destroyed, and my younger sister is a unicorn! All that I've ever known is gone." "You'll have to make a new life," Fujiko said. "Look, Sheryl doesn't seem all that unhappy." She pointed to Sheryl, who was currently sniffing at the rug at the foot of the bed. She looked up and whinnied, nodding vigorously. "I bet she hasn't legitimately been able to play around this much since she was 4 or 5." Andrea smiled through her tears. "Yes, she always did like to play..." "As long as she isn't unhappy, why worry about it?" Fujiko asked. "Just go with it. You have the rest of your lives in which to look for a cure. And the Thieves' Guild knows of many powerful magicians..." Andrea looked up. "They do?" Fujiko nodded. "Consider my offer. Here." She pulled a ring off one of her fingers and slipped it onto Andrea's. It was a beautiful gold ring inlaid with a large sapphire. "This is a little token of a favor the Guildmaster of this town owes me. Show it to anyone who tries to attack you and they should stop, recognizing the seal. Show it to any guardsman and he should know just where to take you. If they don't stop, then say the word FLASHBLIND." "Fla--" Andrea began, but Fujiko clapped a hand over her mouth. "Not NOW, silly! If you say that word, the ring will emit an extremely bright flash of light and blind your attackers so you can get away. Be sure to close your eyes before you use it." Andrea nodded. "It's magic?" "Yes, kid. It's magic. And it should get you safely to the Thieves' Guild." Fujiko clapped her on the shoulder. "I have to leave now. I'll be waiting at the Guild for you." "What--what if I don't come?" Andrea asked uncertainly. "Then I'll get it back from you later." Fujiko drew up close to Andrea. "I've told you all about the Guild. Only YOU can decide what's best for you, though. You know where I'll be." She walked over to the window, opened it, looked outside. "Bye! She jumped through the window. Andrea ran over to it and looked outside, all around, but she was gone. Later that night, Andrea decided to go downstairs to use the facilities. As she passed through the hall, she heard voices coming from behind a door that was ajar a crack. She was about to pass on by, but then she heard that one of the voices belonged to Father Phylus! Knowing that she shouldn't be eavesdropping, yet still curious, she stopped to listen. "--can't do anything about the curse, so what do you recommend?" "I just don't know." The other voice was Father Sheraton's. "I think it would be best for the girl if we sent her and the unicorn to a secluded abbey. I know just the spot, it's just over the moutains to the north." "Do you think we should?" "Oh, definitely, absolutely. There she'll be safe from those who would try to kill her for the 'corn--and she could get the kind of education a young lady deserves." Andrea couldn't listen any longer. They were talking about sending her to a PRISON! She would not be corralled into that kind of life, and neither would Sheryl. She was going to choose her own fate, not let it be chosen for her by a couple of old men! Andrea ran back up the stairs to her and Sheryl's room. She nudged the sleeping 'corn. "Hey! Sheryl, wake up! We gotta get outta here!" Sheryl shook her head, and opened one eye sleepily. She snorted. Obviously she did NOT want to go ANYWHERE at this hour. "Come on, Sheryl! We gotta go! If we don't get out of here, they're going to stick us in an abbey!" Sheryl got to her feet. She shook her head drowsily. Whatever Andrea wanted, fine, she'd do it...but she'd just BETTER get some sleep afterward! Andrea and Sheryl crept silently down the stairs. Obviously negotiating the stairs was harder for Sheryl than for Andrea--once Sheryl stumbled and almost fell, but Andrea caught her in time. Once they were on the ground level, it was relatively simple to sneak out of the church. Then they were outside. It was pretty dark--there were street lanterns and such, but these only provided dim pools of illumination in the otherwise black night. Andrea and Sheryl started walking down the street, Andrea fervently wishing Sheryl's color were anything but white and easy to spot. She just KNEW that they were going to run into trouble. And sure enough, before they had gone too far three lanky teens stepped out in front of her. They held knives, and the leader had a shortsword. "Well, I'll be damned," the leader said. "What have we here...a girl and a--what the hell, that thing's a unicorn!" "Do you know how much money those things are worth?!" the second one asked. Andrea held up her hand with the ring on it. "See this? Recognize it?" The three punks looked at each other. "What do you think?" the first one asked the others. "That's the Guildmaster's seal." "He doesn't have to know..." the third one said. "We can dump it in the river..." "All right, let's do it, then..." Andrea, sensing trouble, whispered to Sheryl, "Close your eyes now! I'm going to do something." Sheryl's eyes blinked tightly shut, and Andrea held the ring forward, covered her own eyes, and yelled, "FLASHBLIND!" There was a bright flash, visible even through Andrea's hand. "I can't see!" the leader yelled. "They blinded me! They blinded me!" The others were similarly affected. "Now, Sheryl!" Andrea said. "Run through!" They dashed past the blinded punks and down the street--and ran right into the arms of a town guardsman who had been attracted by the bright flash and was coming to see what was the matter. "Well, now, what's all this?" the man said in a thick Irish brogue. He fingered his nightstick. "What's going on--Oho, I see. You're wearing the Guildmaster's ring! And those young toughs just tried to mug you..." Andrea nodded. "They did, sir, they did! Can you take me to the Guild?" "Why now sure I can, little lassie. Well, now, and what's this? Is that a unicorn I'm seeing?" Sheryl nodded, sensing that this man could be trusted. She nickered softly as he reached down to pat her neck. "Well, now lassies, I'll see that you reach the Guild safely. And I think the Guildmaster himself is going to want to hear about this." He smiled. "Now you just follow me. I know right where you need to be going." The guardsman led them through several streets and back alleys for the next ten minutes or so. He was never challenged, though there were some people who looked greatly interested in the nature of the creature following him. At last they reached a large, nondescript building, with a sturdy, solid wooden door in front of it. The guardsman pounded on it with his baton. "Open up! Open up, I tell you!" A rectangular panel set in the door at eye level slid open and a pair of eyes appeared. "And what is the password?" a rough voice asked. The guardsman rolled his eyes. "'Walt sent me.' Now are you going to open up--?" The door swung slowly inward, and the rest of the man behind the door was revealed. He was a tall and thick individual, who probably moonlighted as an enforcer in his spare time. "Whaddaya want, copper?" The guardsman lifted Andrea's hand, with the ring on it. "I think the Guildmaster will be wanting to see this girl, don't you?" Just then Fujiko came running up, dagger in hand. "What--Andrea! I didn't expect to see you this soon! Come in, come in...I'll vouch for her." That last comment was directed at the thug, who stood their scratching his head. Fujiko turned to the guardsman. "Thank you, Officer Killian." The guardsman tipped his helm. "Least I could do, ma'am." Then the door was slammed shut in his face. Fujiko led Andrea and Sheryl to an office just a little larger than Father Sheraton's. However, this one was furnished much more nicely. There was a thick carpet on the floor (which Sheryl promptly curled up and went to sleep on), a fine mahogany desk, and several beautiful paintings and tapestries hanging around the room. On the desk were a blotter, paperweights, and a jade figurine that looked quite valuable. There was also a little frame with seven shiny balls hanging from it on strings. Andrea took a seat in one of the comfortable-looking chairs opposite from the desk, and looked up just in time to see part of the wall behind the desk slide open, and a man step out from a dark space behind. He was in his late middle age, with a few lines on his face, and his sandy-colored hair was a bit unkempt. He was wearing a nightrobe, and he looked a bit tired. As he sat down at the desk, a female voice called out from the space behind him, "Shall I get you some coffee, Guildmaster Robinson?" "No, woman!" Robinson roared back. "Wine is what I need, you know that! Get me a glass, immediately." "Yessir, Guildmaster! Right away..." There was a shuffling of feet, and the wall swung shut behind the Guildmaster's chair. "Fine woman, she is, but if she were just a little quicker on the uptake..." Robinson sighed. "Now then, what is the situation? I'm told you were wearing one of my rings...?" Andrea took it off and set it on his desk. "Yessir," she said, her eyes downcast. "Look at me, girl, don't look at the floor. I don't bite," the Guildmaster boomed. "Ah, that's better. "Where did you get this ring?" "Fu--Fujiko gave it to me, sir." "Ah, she did, eh? Well, I trust her judgement a great deal...what man wouldn't trust his own niece, after all?" As Andrea goggled, Robinson picked up the ring. "It's been used, and quite recently, too," he remarked. "Were you attacked?" "Yessir." Sheryl chose this moment to stand up. She had been lying right in front of the Guildmaster's desk, obscured from his view, and this startled him immensely. "Ho, what's this? A unicorn, in my office?" After recovering from the initial startlement, he said, "Well, I'm honored, honored indeed. To what do I owe this unexpected pleasure?" As Andrea opened her mouth to reply, Robinson held up his hand and said, "No, wait...I mustn't get distracted from the business at hand. First I have to find out just who it was that attacked you." He held up the ring and pointed it at the wall. "This handy little device was crafted for me by the great mage, Kodak Land. PROJECTION!" he called out, and the ring flashed again. This time, however, it produced an image on the wall of the three punks just as they had been standing when the ring had flashed. As Andrea goggled and Sheryl whinnied in surprise, Robinson fingered his chin and said, "Ah yes, Miko and his friends. I've had some trouble with them in the past, but now I have a legitimate excuse...ignoring my seal of protection. This is indeed a red-letter day for me--first a unicorn shows up, and then I get proof enough to take care of that thorn in my side once and for all. Ah, thanks, my dear." The last comment was directed at the woman who had just come out of the secret door behind Robinson, carrying a carafe of wine and a goblet on a silvre tray. As Andrea looked up, she saw that it was Fujiko, wearing the dreary clothes of a kitchen drudge! She winked, then left the wine carafe and goblet and closd the door behind her. "Now, what brings you to my humble domicile?" Robinson asked, swallowing the wine and leaning forward attentively. Andrea told her story, punctuated by snorts and nickers from Sheryl at the proper moments. Robinson listened attentively, at times playing idly with the steel balls on the frame. He would pull one back and release it, and it banged into the other balls and one on the far end would fly off, then swing back, and send the first one flying again. Then he would pull two back, and, lo and behold, TWO balls from the other end would be launched outward. Soon Sheryl was completely mesmerized by this strange device, and she even forgot she was sleepy. When Andrea finished her tale, Robinson nodded. "I can see now why you have come. It will be a good deal for all three of us if you become an apprentice here. You will learn marketable skills, Sheryl will be protected far better than any bodyguard could hope to, and I will gain new apprentices because of having the only Guild with a unicorn under its roof. So what say you, Andrea? Is it a deal?" Andrea thought. This was it--the moment that her entire future rested upon. How would she determine the course of her future life--thief or not? She looked at Sheryl, but Sheryl just looked back. "You're no help," Andrea told her unicorn/sister. Sheryl just tossed her head. Andrea looked Robinson in the eye. "Sir, I will do it. I will become an apprentice." And thus did Andrea decide. Andrea's training commenced the next day. It was, of course, no mystery to Father Phylus where she had gone, and that day he came by the Guild demanding that she be returned to him. Robinson met him firmly and told him that Andrea had made up her own mind. However, only when Andrea told him herself that she had no intention of going to an abbey did he admit defeat. "I'd had such hopes for you, girl..." he sighed. "I'm afraid my hopes are rather different than yours," Andrea said pointedly. "Besides, with Robinson's decree, everyone in the area knows that to attack Sheryl would mean certain death." Phylus sighed again. "I guess my coming here was pointless, then." "No, Father, it wasn't," Andrea said. "I'll always love you, and I will stop in at your church. Just because I'm learning this trade doesn't mean we can't still be friends..." Father Phylus nodded. "I see. Well, you'll always be welcome in the House of Issek." He started to walk away, then stopped, turned. "Please come see me soon." "I will," Andrea promisd. Over the time that passed after this, Andrea discovered that she was even more talented than Fujiko had thought. She had a real gift for sleight-of-hand, which would come in quite handy for working with weapons up her sleeves and picking pockets. She had a dexterity that many thieves could only dream of. And she had the brains to figure out alternate plans when things went wrong. Andrea's combat teacher was Fujiko herself. Though it was hard at first, soon Andrea had mastered most of the moves Fujiko taught her. After this, Andrea's instructor became a monk whose fighting skills were different from Fujiko's--Fujiko was a brown belt (working on her first black) in Tae Kwan Do, he explained, while he taught Judo as self-defense. He demonstrated, by asking her to rush at him, then throwing her half a dozen times. This was where she learned the techniques that would later save her life half a dozen times (including, most recently, Callus' attack). Days turned into weeks, weeks into months, months into years. Before Andrea knew it, two and a half years had passed, and a lot had changed for her. She'd grown taller, smarter, stronger, wiser, and...better-endowed. She had proven to be an excellent thief, too, better than most in her class and some above her. And she knew instinctively that it was time to go. Sheryl hadn't seemed to age very much at all; Andrea had beeen assured that this was because unicorns generally had a much greater lifespan than normal humans or horses. Sheryl had made many friends in Selactica, and the Thieves' Guild had grown accordingly stronger because of her. Andrea knew that it probably would be hard on her to leave, but also knew that she would come. As a graduation present, Robinson gave Andrea a magical Dagger of Resource, a small dagger with studs on the handle that, when pressed, released various gadgets, including enhanced lockpicks, a hoof-cleaning tool (very handy with Sheryl around), and a couple of other implements. Also, it was magically enhanced, and thus more sure to strike the enemy. On the day of her departure, Andrea and Sheryl were met one last time by Fujiko and Guildmaster Robinson. Fujiko had tears in her eyes. "I can't believe how far you've come in just two short years..." Andrea nodded, her own eyes glistening. "It's been fun...but now, Sheryl and I have our lives to get on with, and I have some wizards to find." "You think that they'll be able to help?" Fujiko asked. "They can if anybody can..." Though Andrea did feel a slight pang, recalling the last time someone had used a similar expression. "Anyway, there's no harm in trying...and I will at least be able to learn more about what Sheryl has now become." Robinson nodded. "Who knows? Maybe you'll learn something about yourself in the process." Andrea looked him in the eyes. "You may be right." She turned to go, and Sheryl walked after her. They walked a few steps together, then Andrea turned and said, "We'll be back someday. And one last thing: Thank you." Then she turned and walked forward, and they didn't look back. Andrea wanted to remember them just the way she'd seen them last, and she hated long goodbyes anyway. For the next several years, Andrea and Sheryl wandered aimlessly through Nexus. Andrea would go to one place to see a powerful wizard, and no sooner would she find that he could not help her than she would learn another rumor of a more powerful wizard in another place and go off to investigate it. Of course, all this magical investigation required a great amount of money, so Andrea had to pull some jobs to keep the required amount of cash on her. Not that this was much of a problem for a thief of her talents. Several times she heard rumors of Raykor or Raoh, but no sooner would she investigate than they had moved on, gone elsewhere, or else the report was bogus to begin with. After several years, Andrea was still no closer to finding a solution or taking revenge than she had been when she had started out. Andrea never saw Raykor again, but she never forgot his face. There were several times that Andrea heard his mocking laughter in the night, coming from just outside the range of their campfire, but he never showed his face. It scared Sheryl half to death, but Andrea only clenched her jaw in determination. "One of these days, Raykor whoreson, you WILL die!" she yelled back. There was never any response. Eventually their journey led to a chain of islands out in the Great Blue, where she and a band of fellow adventurers had gone on a dungeon crawl through a series of catacombs that Raykor had supposedly claimed for his own. Things went rather badly from the first, with several of them getting killed right off, and by the time it was over, she and Sheryl had barely escaped with their lives. Of course, the fact that she was now several thousand gold pieces richer did serve to make up for it somewhat. However, her luck continued to change for the worse. As she and Sheryl were in the local town celebrating their gains and the fact that they were still alive, a horde of monsters swept down out of the dungeon. Andrea choked on her drink, grabbed her satchel (which, fortunately, contained her money) and Sheryl and ran for the docks. She bought passage on the first ship she saw (actually it was one of the last still in the dock, with that horde of monsters advancing) and they'd headed out to sea. However, late in the voyage, some of the sailors decided to try to take the unicorn's horn and get rich quick. Andrea had to kill the offenders and escape. Fortunately, the ship was just pulling into Generica dock when this happened and so they were able to escape. "And the rest you all know," Andrea finished, leaning back in her chair. She looked around, and noticed that their dinner had arrived but no one had noticed, they'd been so wrapped up in her tale. "Hey, everybody, let's eat!" This suggestion was greeted with much approval, and the conversation level at the table dropped appreciably as everyone tore into their roast turkey (and 'Raelf, with some reluctance, into his salad). ADMIN: If you like this thread, or noticed all the little in-jokes (or should that be "inn-jokes"? :) I put in, or whatever, please drop me a line! I like hearing from people about what I write. Later! -- Chris Meadows || "The Zetons look like beautiful CHM173S@SMSVMA.BITNET || women, but their tissues are made CHM173S@VMA.SMSU.EDU || of paper, so they burn, like paper." CMEADOWS@NYX.CS.DU.EDU || --Captain Harlock, Ziv's lame-o dub.