Date: Monday, 12 Apr 1993 13:28:46 EDT From: Michael Sander <344LWKC@CMUVM.CSV.CMICH.EDU> Message-ID: <93102.132846344LWKC@CMUVM.CSV.CMICH.EDU> Newsgroups: alt.pub.dragons-inn Subject: ADMIN: Late TWIR additions... [ADMIN: Here's some more summaries, given to me over the weekend by people responding to my "call". This should be a one-time thing, with the TWIR normally only appearing Friday (or so). So, please get any summaries in by Thursday, or very early (say, before noon EST) Friday...] [JOI] Submitted by: Jason Rosenberger (rosenje@wkuvx1.bitnet) The cast: (in order of appearance) Elanon, a large pale skinned, red headed warriot with taste for adventure. Kyar, a warrior with no memory of who he is or where he is from, carrying only a silver bladed scimitar, and a platinum necklace that he cannot remove. Aleric, a warrior from the south, seeking adventure, carrying a great two-handed broadsword passed down through his family for generations. Alarond, a mysterious sprite, with a fun-loving attitude and alwyas some word of wit, also a friend of Elanon. Ildamar, another friend of Elanon, a blue skinned guy with a taste for fruit juices, with shapechanging abilities. Quaeros, yet another of Elanon's friends, a cleric of the god Ronkel, god of death -- Quaeros seems to stress the balance of life and death. Laurenth, mage, who joined the party after hearing of the quest from a table away. Darkin, thief companion of Laurenth. Laurenth seems to be the conservative one of the two, while Darkin has a bit of a wild streak. Segoi, who also joined the quest after overhearing about it, a very (and I do mean VERY) large figure dressed in a concealing black cloak. The adventure begins with the appearance of Kyar in the Drift Inn. Elanon is there waiting, after leaving a note for Kyar at the Dragon's Inn. Aleric and Alarond arrive next, at almost the same instant, and the four sit down and begin to tell each other about themselves. Ildamar arrives next, and tells Elanon what he has been doing since the last time they met. Quaeros arrives as well, and joins the group. Kyar is interrupted by the arrival of Semian Peltor, a Phadran knight, who restores Kyar's lost memory and leaves him with some clothes and equipment. Then Kyar and Aleric leave the Drift to buy equipment to outfit the group. While they are gone, Laurenth and Darkin join the group, as well as Segoi. Elanon reveals a bit of information about the quest, which is to save his homeland from the opression of its evil ruler(s). The next morning the companions meet, and board a ship, the Rhymand, to travel to Elanon's homeland. The ship debarks, and the companions each find an activity to pass the time. Quaeros and Ildamar begin to play sea chanties, Quaeros with a flute, and Ildamar with a small set of pipes. Most of the compnions enjoy the music, while Kyar goes below to sleep. Then the storm hits, and the ship gets hulled below the waterline. Segoi moves to the helm and uses his great strength to hold the ship on course, while many of the others go below decks to bail water. Laurenth however, magically patches the hole in the side of the ship, saving them from sinking, while Darkin and Quaeros both experience some type of contact from something in the storm. Kyar, who slept through all of this, is awakened by the wild rocking of the Rhymand. He moves up on deck, surprised to see only Segoi and the helsman on deck, holding the now warping wheel of the ship. Kyar uses the Phadra to strengthen the wheel, and then to reach out into the storm to lessen its force around the vessel. He is then hit with a blast of lightning that knocks him several feet. Kyar (when he recovers) and Segoi next spot a black ship off of the port bow, heading for the Rhymand. Segoi somehow recognizes the vessel as an evil ship of death, and warns Kyar, while attempting to steer away from it. Many of the other companions come up on deck, spotting the black ship, which by now is very close and attempting to grapple the Rhymand. Hordes of corpselike figures charge from the undead ship, attacking the sailors of the Rhymand and the companions. Kyar uses the Phadra to jump across to the deck of the black ship. Aleric cuts down several of the undead, which unfortunately regenerate and get up again. He grabs a rope and swings across, joining Kyar on the deck of the undead ship, and they both see a large black robed figure directing the attack against them. They move to attack it. Meanwhile, Elanon dives into the water, and attempts to cut a hole in the hull of the black ship. He is joined by Ildamar, who shapeshifts into a (I think it was a dolphin, not sure) and helps Elanon to smash a hole in the bottom of the ship. Quaeros comes up onto the deck of the Rhymand, and begins to destory the undead by draining the forces that are animating them. Segoi is attacked by several undead, but he merely throws them into the sea with one huge arm. He feels the pull of the now sinking black ship against the Rhymand, and begins to lash the wheel with the help of the helmsman. Darkin and Alarond begin to fight back to back, knocking the undead into the dark sea, while Laurenth begins to focus energy for a spell against the black ship. Quaeros begins to drain energy from the black robed figure on the deck of the black ship. Kyar and Aleric and jolted by the hole rammed in the bottom of the black ship, and nearly lose their balance as the vessel begins to list to one side. Kyar attempts to cut the ropes grappling the ships together, while Aleric hacks his way through the undead to the black robed figure. Quaeros, however, succeeds in dispelling the figure, and the empty robes fall to the deck. Segoi draws a huge broadsword and runs down the deck of the Rhymand, cutting all of the grapples attached to its rail. He is badly injured, however, and falls overboard, only to be rescued by Elanon, with help from Ildamar. Ildamar now shapechanges to the form of a great whale, and Alarond and Darkin throw him the anchor of the Rhymand, and he begins to pull it away from the sinking black ship. Aleric sees the Rhymand moving, and he and Kyar move to swing back over to her deck. Aleric grabs a rope and swings over, landing smoothly on the deck of the companions' vessel. Kyar is blocked from the rope by undead, and is forced to use his powers again. He jumps across to the Rhymand, barely catching hold of the rail with one hand, and ripping his shoulder out of socket. The black ship slips under the water, and the companions recover, although they still must deal with the fury of the storm... --------------------------------------------------------------------------- [Mr B] Submitted by: K. M. Wilcox (kmwilcox@iastate.edu) Mister Boddy, Evan, and Dana attempted to return to Generica on a minor errand, but got trapped in the storm and lost both their boat and their way home. After a couple days at sea, they reached land several miles south of Generica and holed up in a tiny cave. --------------------------------------------------------------------------- That's it for now -- see you Friday (I hope). Michael Sander 344lwkc@cmuvm.csv.cmich.edu