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From: rodney@onramp.net
Newsgroups: alt.pub.dragons-inn
Subject: [HAM] Economics Lesson 2 of 3, Healers get paid squat
Date: 3 Dec 1995 08:52:42 GMT
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[Admin] 
Alan Smith has lost his account.  He explicitly agreed to most of what 
Ja'nis has done, and implicitly the rest.  He _is_ allowed to correct 
me, should he & she appear again later.

Really it seems that no one still active claims responsibility for the 
church of Ilmater.  I can cheerfully repost to retract or modify 
anything offensive to someone with a claim, but you need to be 
findable.  I have tried to be inoffensive in use.
------------------------------------------------------------------------

                At Ilmater's - Economics Lesson, part 2
                       (healers get paid squat)


Three similarly leather clad figures wearing light beige tabards are 
strolling south over the Ceru river bridge.  The brown haired man 
stops near the middle to comment to the others, "it is a shame neither 
of you has studied engineering.  This really is a well constructed 
bridge, a work of craftsmanship. <looking over the edge> And it has 
good height so light ships can carry goods up river."  

The other two shake their heads at the ramble, giving a slight nod at 
the merchant aspect.  What they _don't_ do is give him an opportunity 
to pontificate more.  After a few moments of humoring, they continue 
on their way past the Dragon's Inn where they spent the night before.

Being new arrivals, as they walk they try to notice land marks.  This 
does seem to peg them as tourists, and, well, every city has those who 
would take advantage of others from out of town.  

Near a furniture store, they are stopped by a slightly scuffy young 
man with his hand near his short sword.  He has obviously done 
something the previous night as there is a dark blue bruise around a 
cut under one eye and a bandage along his left arm.  "Hey, you three.  
Have you paid your road tax?  All non-residents of the low city have 
to pay toll."  Somehow, despite trying to sound official, it doesn't 
quite sound right (maybe the tone isn't bored enough to really be a 
city worker).

In an incredulous voice the man replies "Oh? Really? We didn't know." 
<<*cletus*>>  Others on the street mostly ignore this interchange.  
Some don't want to be involved, some are amused to watch (it is a 
slightly different hold up) and some don't give a damn.  Everyone 
expects the watch to break it up if it gets serious, but the three are 
only armed with staves.  There is an unfriendly looking large, heavy 
set bulldog that wasn't noticed before.  

 A small clearing developes around this confrontation as he continues 
"C.T., would you check our pamphlet for street fees?"  <<*lev*>>

The blond haired human (well it is hard to tell gender) turns this way
and that. <<*odor*>>  Searching inside some pockets apparently on the 
inside of the tabard, it swaps the staff between hands, <<*odor*>> not
exactly showing signs of competence, but coming up with a cluster of 
small pages.  The slightly thinning crowd reveals a few younger 
"assistants toll takers" near by.

<< $%@&, didn't work *lev* >>           << ah >>

Giving a slight cough, the red haired woman says "CT, you really have 
to stop eating so much quiche."  (An alchemist would notice not egg 
decomposition but maybe stong ammonnia from near C.T. to just out of 
sword plunge range.)  She has turned slightly and has locked eyes with 
one of the assistants.

The three have subtly managed to twist around into a defensive stance.  
Some bystanders think this could get interesting.  Some don't notice 
at all.

"No, Henry I can't seem to find a road tax in here," comes from C.T. 
as it thumbs through the pages.

The leader, the `collector' insists, "well you have to pay a silver 
even if you can't find it listed.  Boys?"  Apparently, he hasn't 
noticed that one of his group isn't moving, another with watering eyes 
doesn't really want to get near them and a third has gulped at the 
sight of the bulldog (two such would be an even money fight with a 
bull, hence the name).

The onlookers know something is going to happen, real soon.  They 
might be able to blink, but there is no time for popcorn.

In a whisper meant only for the leader, Henry states "look little 
robber, you're floating half an inch off the ground.  I could make 
that a hundred feet before I let go.  Play along and I'll let you save 
face in public."  Then in a voice meant to be heard, "tell you what.  
Since I don't have local currency, I'll fix your eye and the arm too, 
if you'll unwrap it."  <<*heal*>>  The area under the eye _is_ fixed, 
without even a touch, gesture or word.

"Fool!" is the reply.  But all _he_ can do is wave his legs and arms.

"Cletus, chase!" is the counter reply with a motion toward one of 
those standing back.

About this time, a yell is heard from another, smaller thuglet that is 
flying through the air with a crossbow in his hand.  It doesn't look 
like the flight is under his control.  It seems to be a wedgie with 
extreme prejudice, or maybe he has been drop kicked.  In the direction 
from which he came, yet another crossbow "man" is still slumping to 
the ground near what looked to be, to all intents and purposes, the 
Prototypical Amazon Warrior.  "Hmm." She remarked, "they don't make 
street thugs like they used to."

Actually, as fights go this was rather anti-climatic.  The circling 
one with watering eyes ... must have heard his mother calling (after 
noticing no other assault).  This left one just standing, one in a 
heap on the pavement, one slumped, and a now worried leader.

<<*fire*>> "Kid," says Henry as he raises him two feet off the ground 
and toward a six foot diameter fire that appears nearby (not so 
subtle, _this_ all the public notices), "you need to think more about 
what you do, you _could_ get hurt.  I really think maybe you should 
*sleep* on that thought."  <<*fire stop*>>  <<*cletus stop*>>  At 
this, the "toll taker" appears to faint and is slowly let down to the 
ground.  The fire disappears, leaving a common scorch mark.

"Helen, you want to mend the one over there?" points Henry at the 
previously flying, now unconscious form.  As her eye-lock is broken, 
the standing ruffian realizes it is time for him to make his quick 
exit and does so.  "And thank you!" he sends to their volunteer aid.

The leader's unbandaged arm reveals a rather ugly, but superficial 
slash along the forearm that goes away abruptly.

"You know," The Prototypical Amazon Woman said, striding over to look 
over Henry's shoulder, "Those sorts of things heal by themselves.  Why 
waste magics on someone who will probably try to pull the same stunt 
next time they see you?"

Henry and C.T. make their visible contribution to healing the fallen 
boy while Helen explains, "We have paid as we said we would.  And we 
are healers.  We have no intent to harm beyond defending ourselves.  
Maybe they have learned, maybe not."  With a slight frown, then a grin 
she asks "is it locally acceptable to take their weapons away so they 
don't hurt others or themselves?  These children don't seem to know 
how to play nice with their toys."

"Good point." the strange woman replied, removing the leader's sword 
and placing it so it leans against the wall.  At an angle like that, 
supported by only two points, a well made sword might survive the 
pressure of a person's weight leaning on the middle.  This one didn't.  
Similarly, the crossbows, never reliable at the best of times, proved 
singularly amenable to a little surgery with a knife.

"Look," The woman said, "you can obviously take care of yourselves, 
but you look _lost_, and that's a bad thing in Generica, especially 
Low City.  Tell you what, I'm Ja'nis, owner and proprietor of FarPoint 
Adventures, and I'll be your guide for the day."

Henry, ever merchant minded, gets to thinking "Hmmm, 'expeditions' 
means equip and/or guide, or is it a name for mercenary enterprize? 
And 'far point' is a named location or how far?  We were going to 
Ilmater's.  Perhaps we can discuss business potential along the way?"

"And the more imposing, locally known escort may avert some other 
misunderstandings," adds Helen with a wink.

"It's 'Adventures', not expeditions.  You see, well...this could take 
some explaining.  I grew up just in time to fight for Generica during 
the Lizardman wars, don't know if you ever heard of them," Ja'nis 
said, then noticing the others' look of noncomprehension, decided to 
push on, "Anyway, the army life has it's advantages, but I could never 
get the hang of being bullied around by officers, so I quit.  I hung 
around for years, doing sword-for-hire jobs: guard the filthy rich 
merchant, rescue the princess, topple the principality, those sorts of 
things.  It was real hard to get steady work, and I was getting real 
tired of it.  Finally I picked up a commission to get this flower and 
when we got back, well most of us, I got a charter to open for 
business.  The rest, as they say, is history.  The work is much the 
same, but steadier, and I don't have to worry about winding up with an 
incompetent group leader."

"So," Ja'nis finished, "What is it you all can do for me?"

"Sorry about the company name, sometimes I hear wrong or remember 
things by meaning," he apologizes.  "We can make a number of 
interesting items.  Enchanted armor is our most popular item, but it 
could be ordinary clothes (they just don't last well).  Amulets that 
create light.  Food testers for spoilage. Food preservation boxes (I 
like to call them 'Enryware). Messkits that cook without fire.  And 
wands that do a number of things like seek, purify, and even create 
water.  You don't even have to be a mage to use them, but you can use 
them more if you are.  And they recharge themselves from ambient 
mana."

"We happen to be in this world by accident.  We now only have 36 hours 
to get a boy to resurrection resources.  The mage guild was going to 
send scouts to verify the correct world as ours from information we 
gave them.  I wonder if you are the subcontractor?"

"Subcontractor?" Ja'nis said, getting a considering look. "I didn't 
know the guild used them.  And if they did *I* wouldn't do it.  I 
don't trust them.  The Gateway has star charts of all over, if that 
would help you."

"Excuse me for butting in," begins red-headed Helen "but his name is 
Henry Mann, mine is Helen Hofstein, and this is C.T. our apprentice.  
<smile>  We follow the Goddess Mikshall.  Henry forgets to do the 
social niceties."

Henry ignores her.  C.T. remains his? her? its? quiet, shy self.  "As 
I understand it, they are still sifting the data at the guild.  
<smile>  Maybe the Gate records can reduce it to one or two possibles, 
we'd pay a bonus for timely execution.  But, we would still need at 
least one verification run.  There are risks to going someplace 
wrong."

Ja'nis, who had reason enough to know the risks of going someplace 
right, pondered that statement for a while.  "You all look honest 
enough, and someone who would heal a person who had just tried to rob 
them probably isn't about to betray a friend.  I might be able to take 
on the mission, but I'll need some extra stuff."

<shrugging>  "We will pay for reasonable 'stuff' <wink>, but we don't 
know local prices.  Could you keep your cost to say, ten limb 
regenerations for employees or clients?  Or," Henry signifies with the 
proverbial other hand, "you could look at the item we used as a 
security deposit.  It is a charged staff we call`the survivalist' that 
does seek, purify, and create water, purify air, and create light - 
all in one.  We could pay the guild bill in cash, once we reconnect to 
our world."

"Limbs???  That's good, and I think I can come up with some ideas for 
some other little honeys.  Um... one problem.  How much would such a 
staff set me back?"

<shrugging again> "In part our items require gems depending on, well, 
boring mage stuff.  I can't quote silver, we don't know which local 
gems work, nor _their_ prices.  Or evaluate other trade, which may 
interest you?"

"Sounds like we may have the start of a good relationship here." 

They come to a large structure on their left.  "Now _that_ looks like 
a temple," remarks Helen.

"It is one." Ja'nis replies.  "The temple of Feresha.  You want 
Ilmater, down at the end."

They pass a few more imposing buildings and come to a lesser one.

"This is Ilmater's. If you aren't safe here, you're not safe anywhere.  
You'll want to see father Liamus Dolorus." Points out Ja'nis. "It'll 
take me some time to put my team together.  Meet back here?  Did you 
want to come with?" 

Helen smiles back.  "No, we expect it might take all of us.  We've 
allowed three or four hours, so have a nice _reasonable_ lunch, on our 
bill and return."  She points to the tablecloth edge peeking out of 
C.T.'s backpack.  "We brought ours."

Ja'nis replied.  "I'll have some questions on what to expect when I 
get back.  Anyway,  I'll be back later."  And with that the woman 
warrior legged it back the way they'd come.

They enter the church, unsure of local ritual and not wanting to 
offend.  They spot someone puttering around and attract attention 
politely.  "Excuse me," begins Helen "are you Father Dolorus?"

"No, I'm Fred.  Perhaps I can help though?".  The pitted face replier 
looks much younger on close examination.

Henry lays it out cold.  "We have two matters to discuss.  We are 
healers and were taking a boy to be resurrected, but ended up on this 
world.  We can do it, but lack the mana.  And we would maybe like to 
set up shop in this world as healers, but as followers of Mikshall, we 
may have competition/relations to discuss."

Somewhat taken aback, Fred admits "you certainly need to discuss this 
with him. He is healing or `tending the flock' around the side of the 
church.  I'll take you to him, but he is _very_ busy."

They round the corner and spot a line of about thirty people, with 
evident bandages, sniffles, and such.  This terminates at father 
Dolorus in a side room, his surgery.  "Father?  These people are 
healers and would speak with you.  They are of another religeon, 
though."  And with that he leaves.

Father Dolorus looks and sees no apparent injury.  "I am busy, this is 
the time I heal those who need it.  You don't look injured, couldn't 
you come back in a couple hours?"

Henry blurts out directly, "not to be rude, but no.  We are on a very 
tight schedule.  How about we doff our colors for the moment and 
assist you to create the time?"

"If _they_ are tended, then I guess I have the time.  By all means, 
demonstrate your skill," replies the kindly cleric.

They take up a war production line arrangement.  Helen does the 
triage, C.T. handles the light stuff, Henry the heavy wounds, and 
really bad stabbings get the attention of all three.  So much for 
cuts, abrasions, gouges, and burns.  After five minutes, there are six 
left that are sick.

"Now that was impressive.  I didn't even see you cast, except the 
blond ..." trails off the cleric, but then begins again "can you do 
that for the ill as well?"

Helen discloses, "yes, we can cure them by spell, but it takes a lot 
longer and we have to rest afterwards.  I guess what they call us 
around here is mana mages."

"I have heard of such.  I save _my_ spells for really critical cases.  
I suppose if you apply traditional methods to <looking over those 
left> these five, as I would have done and can spell the last then I'm 
yours until lunch time.  My supplies are in those glass cabinets, I'll 
watch."

Helen reminds Henry, "Weren't we allowing for one limb regeneration? 
We could do that first and recover mana while you two talk."

Experience tells, Henry has a better plan for maximizing recharge and 
being back up to full by after lunch, using talking time to maximum 
advantage.  A foot rot is terminated early and five other people 
treated.  In the ten minutes it takes for half a hand to regenerate, 
Henry grows pale then gets a nose bleed and faints at the conclusion.  
Helen also goes pale and faints.  It is obviously _very_ taxing work.  
C.T. revives them, but they all three look weak now.

While recovering over a very fine lunch (thanks to Mary Littlefair), 
they reveal their needs for resurrection aid, if possible, and also 
some background.

"Son," Liamus shakes his head, "I don't know about your divinity 
school.  Our understanding is that souls float out from their own 
world toward their destination.  Even if I could help you, we couldn't 
reach the soul that far distant.  A second reason is that if you had 
the power, there are strong disembodied souls that would push past to 
take the body.  Another reason why we don't even try in Generica, is 
that there is so just much magic.  That creates turbulence spoiling 
the delicate soul-body rejoining.  I am sympathetic, but we can't 
help."

A very chest-fallen group reflects for a few moments.  C.T. says it- 
"Using the gate in time is his only chance.  We can't do that until 
they pin down the location, and that waits for guild response."

"We can discuss theological concerns and healing, since we all have 
time now," offers Liamus.  They all nod, still weary.  "This Mikshall, 
other worlds I know of have a Mishakal, a really major Goddess of 
healing, light and knowledge.  She is concerned with non-magical 
healing as well."

With a pensive look, the father declares, "sometimes the gods present 
slightly different faces, names, and abilities to the populace on 
different worlds, but they are the same gods.  Like some offworlders 
claim it is Ilmat A r, a she.  Some other times, if you want to talk 
pantheons and races, they may just use different names.  Mishakal is a 
standard `pray, devote yourself and earn spells' god, however, not a 
mana one.  Do you think Mikshall, could be the same one?"

"Henry? you taught us of her, only you can answer that," comes from 
Helen.

The bearded, re-tabarded, healer agrees "it sounds very like her.  The 
world I lived on at the time I trained was of the `standard' component 
and memorization, split mage and cleric type magic.  She _is_ very 
busy and wants us to handle things on our own because of the demands 
on Her from all worlds, so I agree on the very major status."

Revealing more, he continues "I was given a two year rush through 
divinity school before being sent on to Loam as an evangelist.  (I had 
started healing knowledge on the world of my origin, so everything 
wasn't crammed into that time.)  It is possible that She was once 
known as Mishakal, but I didn't get to know all the ins and outs.  Nor 
was it mentioned in the Holy Book I brought with me.  She doesn't seem 
to be big on dogma, but cares about attitudes toward helping others 
and bettering their condition."

"That really does sound like Mishakal."  Father Dolorus suggests, 
"Perhaps you should accept use of that name in Generica, since it is 
what others know?  Until such time as you learn otherwise, of course."

Speaking toward compatibility, the father says "some people have come 
to Ilmater's asking for Mishakal by name and we have no problem with 
their beliefs.  They are slightly different, but they are compatible.  
Ilmater wants crafted items sacrificed, your deity?"

"To acquire skills in healing and use them."

"See? Basking in craftsmanship, we're not really very different.  The 
hands and door on your heraldry mean what?"

Helen answers that easily, "the hands represent the healing, caring 
hands of a mother.  She prefers female clerics by the way.  The door 
is both symbolic of an opening not to be closed and to commemorate an 
event of astounding healing."

"And Ilmater is the Goddess to mothers.  Your off-white color vs our 
white?"

"It signifies we clerics are not required to be pacifists, though some 
are.  And enchanting armor has a measure of `elemental earth' 
attribute.  We don't do weapons as a matter of morals."

"Very like a protective mother.  I have no problem with your philosopy 
or intent, but we have a cardinal that does not like mages," regrets 
the father.  "If you were to set up shop as healers only there would 
be absolutly no problem, need far outstrips supply.  You realize that 
the pay is very minimal and _we_ try to support the town orphanage?"

Merchant abilities to the fore, Henry discusses the possibilities with 
interest.  "We could share some healing income in exchange for some 
administrative support.  If memory serves, limb regrowth, (even if it 
does take a month to be usable) pays pretty well when it works.  If we 
can get facilities through the mage guild for enchanting, then we will 
have the income towards building our own church.  Time involved of 
arranging visits, keeping an office we _don't have_ open, and general 
public relations would be better spent by us in either healing or 
enchanting.  If we could take appointments at your church, we would 
blatantly place one of your poor boxes nearby, and we would pay for 
the administrative time used as well?"

"Ah, I think even the cardinal could grudgingly accept that kind of 
arrangement," agrees the father.  <shaking hands all around> "Brother 
in healing, ... Sister, ... and, ah?"

"Associate," smiles C.T.

"We will talk exact arrangements later, if you decide to really stay. 
Generica can use you," concludes father Dolorus.

     -----     -----     -----     -----     -----     -----

They leave and head back to the mage guild.  Suprizing to them, they 
are not bothered at all, but they are stared at considerably.  It 
seems the housewife with new fingers is a gossip and had a two hour 
lead leaving Ilmater's.  By tomorrow, half of Generica will think they 
do miracles.  Gossip, it seems, exceeds magic in power for spreading 
information.

----------------------------------------------------------------------------

Thanks go to Alan Smith for the loan of Ja'nis.

This work is copyrighted by Rodney Taylor. 
http://rampages.onramp.net/~rodney


